DSi/3DS Skins - Custom SFX
TWiLight Menu++ supports custom sound files in themes. Place your sound files under the
sound subdirectory in your theme folder, for example for the
white theme, you would place the files at
themes/white/sound/bgm.pcm.raw respectively. Both files are optional, if
bmg.pcm.raw is missing, the default music will be used. The same thing would happen with the sound effects if
sfx.bin is missing as well.
These instructions assume you have devkitPro installed with mmutil. You can get devkitPro at the devkitPro website.
Sound Effect Bank #
The sound effect bank (
sfx.bin) contains sound effects such as the icon select sound, etc.
|startup.wav||Played on startup. See the section on Startup sound for more details|
|launch.wav||Played when launching a game|
|select.wav||Played when moving the cursor in the per-game settings and select menu|
|wrong.wav||Played when reaching the end of the page|
|switch.wav||Played when switching pages|
|stop.wav||Played on the DSi Theme when the select cursor stops moving|
All the files listed above are required to build a custom sound effect bank. If you want a sound to be mute, you can use a silent audio file. The
.wav format is mandatory and the encoding must be PCM.
This file includes the sounds used in the default DSi and 3DS themes, along with the makefile used to build them into a valid sfx.bin file. Feel free to edit and change the sound files to make a custom sound effect bank.
To build your custom sound effect bank, open your terminal (or command line if you are using Windows), change the current directory (
cd) to the folder where
Makefile is, and then run the
make command. You will get a resulting
sfx.bin file that can be copied to the
sound subfolder in your theme folder. This file must be under 512000B = 512 kB. Any file larger than that will result in either crashes or some sounds not playing fully.
Startup sound #
While the other sound effects will work with any WAV file with PCM encoding, the startup sound must be in a specific format in order to work properly, otherwise there will be a gap between when the startup sound stops and the background music begins.
The startup.wav file must be 16-bit 16 kHz. You can use Audacity for example to convert to this format. Once the file is loaded in Audacity, change the Project Rate (Hz) to 16000, then press Shift+M, and change the Format to 16-bit PCM.
If your file is in Stereo, you should also go to Tracks > Mix > Mix Stereo down to Mono.
You must set
PlayStartupJingle=1 in your
theme.ini for the startup jingle to play.
Menu BGM #
Menu BGM needs to be a 16-bit 16 kHz Mono raw PCM file. Below are two methods for converting audio files into that format.
Unlike sfx.bin, bgm.pcm.raw can be arbitrarily large.
The simplest way to convert music for use in TWiLight Menu++ is to run this ffmpeg command in a terminal:
ffmpeg -i [input file] -f s16le -acodec pcm_s16le -ac 1 -ar 16k bgm.pcm.raw
[input file] with the name of the file you want to convert. You can usually do this by simply dragging the file onto the terminal window with the cursor in the correct location.
If you don’t want to use the command line you can also convert using Audacity.
To convert the audio:
- Load the file in Audacity
- If your file is in stereo, click on the song then select
Mix Stereo down to Mono
- Change the
Project Rate (Hz)in the bottom left to
To export in the correct format:
Other uncompressed files
Signed 16-bit PCM
- Set the output name to
OKto the metadata editing
Now you have a
bgm.pcm.raw file that can be copied to the
sound subfolder in your theme folder.
You should then set the
DSi/3DS Theme Music option in TWiLight Menu++ settings to “Theme” for your custom BGM to play on the menu.