How to Create DSi/3DS Skins
To make a TWiLight Menu++ skin, you will need an image editor capable of exporting .png
files, 16 BPP .bmp
files or .png
files, and 4 BPP .bmp
files. Ideally, it should also be able to manually rearrange image palettes. GIMP is recommended and will be used for this guide, as it’s capable of everything needed.
Part 1: Download the examples #
The first thing you should do is download the example skins. These can be used as a base for your skin and are already in the correct format, so if you have issues later on, you can compare with these.
Part 2: Editing images #
Download and install GIMP
- Other image editors such as Photoshop may work, but GIMP is what will be used in this guide
Once installed, open GIMP and select Windows
-> Dockable Dialogs
-> Colormap
. This opens the colormap dialog, which will be helpful when editing paletted images.
You can now open whichever image you want to edit in GIMP and continue to the section below based on which folder it’s in. Note that TWiLight Menu++ is picky about the exact format of the images and it varies by which folder they’re in, so make sure to export as the section says.
Background textures (background
folder) #
These can be PNG files or 16-bit (A1 R5 G5 B5
or X1 R5 G5 B5
) BMP files.
- If using BMP files, you can set them to 16-bit under Advanced Options while exporting. You may need to do this each time you export as BMP
Texture | Description |
---|---|
top | The top screen background texture |
top_photo | The top screen background texture when a photo is being shown |
bottom | The bottom background texture when not hovering over an icon |
bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS Phat/Lite |
bottom_macro | For the DSi theme, the background texture when not hovering over an icon while using Macro Mode |
bottom_bubble | The bottom background texture when hovering over an icon |
bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS Phat/Lite |
bottom_bubble_macro | For the DSi theme, the background texture when hovering over an icon while using Macro Mode |
bottom_moving | For the DSi theme, the bottom background texture when moving an icon |
bottom_moving_macro | For the DSi theme, the background texture when moving an icon while using Macro Mode |
Battery textures (battery
folder) #
These must be PNG files. Transparency is supported, however only 100% transparency will work.
Texture | Description/Notes |
---|---|
battery0 | Flashes with battery1 when the battery is very low |
battery1 | 0-4 are used in DSi mode |
battery1purple | Purple icons are used when Power LED color is set to Purple in settings |
battery2 | |
battery2purple | |
battery3 | |
battery3purple | |
battery4 | |
battery4purple | |
batterycharge | |
batterychargeblink | Flashes with batterycharge while charging |
batteryfull | Used when in DS mode on DSi/3DS |
batteryfullDS | Used when on DS Phat/DS Lite |
batterylow | Used when in DS mode |
Paletted textures (grf
folder) #
These must be 4 BPP (16 color) BMP files.
To edit these in GIMP, select Image
-> Mode
-> RGB
to allow changing colors, then when done changing colors, select Image
-> Mode
-> Indexed...
to convert back to paletted. When switching to indexed, ensure that Generate optimum palette
is checked and Maximum number of colors
is set to 16
.
Note: Some images in the DSi theme have their palettes overridden based on the user’s profile color. If editing the colors of these ensure that the UserPalette
option for it in the theme.ini
is set to 0
.
After converting to indexed, go to the colormap dialog and ensure the transparent color (#FF00FF) is color #0 in the colormap. If it isn’t, right click in the colormap and select Rearrange Colormap...
then move the transparent color to be the first color in the colormap and select OK
.
If there are fewer than 16 colors in your final colormap, press the +
button at the bottom of the colormap dialog until you have 16 colors.
When exporting, it’s recommended to check the Do not write color space information
box under the Compatibility Options
dropdown.
Texture | Description |
---|---|
bips | The bips displayed on the bottom of the scrollbar (DSi Theme) |
box | The box texture, containing both full and empty textures (DSi Theme) |
box_empty | The texture displayed for an empty box (3DS Theme) |
box_full | The texture displayed for a box with an icon (3DS Theme) |
brace | The brace texture shown past the first and last icon (DSi Theme) |
bubble | The bottom bit of the bubble that draws over the start border or icon box |
button_arrow | The textures for the arrows on either side of bottom scrollbar (DSi Theme) |
cornerbutton | The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) |
cursor | The border with animation frames that indicate the selected icon (3DS Theme) |
dialogbox | The background of the dialog box that slides down |
folder | The icon for folders |
icon_a26 | The icon for Atari 2600 games |
icon_col | The icon for Colecovision games |
icon_gb | The icon for Game Boy games |
icon_gba | The icon for GBA games |
icon_gbamode | The icon for native GBA Mode |
icon_gg | The icon for Game Gear games |
icon_img | The icon for BMP, GIF, and PNG images |
icon_int | The icon for Intellivision games |
icon_m5 | The icon for Sord M5 games |
icon_manual | The icon for the manual |
icon_md | The icon for Mega Drive games |
icon_nes | The icon for NES games |
icon_ngp | The icon for Neo Geo Pocket games |
icon_pce | The icon for PC Engine/TurboGrafx-16 games |
icon_plg | The icon for DSTWO plugins |
icon_settings | The icon for Nintendo DSi Settings |
icon_sg | The icon for Sega SG-1000 games |
icon_sms | The icon for Sega Master System games |
icon_snes | The icon for SNES games |
icon_unk | The icon displayed when a game is missing an icon |
icon_ws | The icon for WonderSwan games |
launch_dot | The dots displayed when a game is launched (DSi Theme) |
moving_arrow | The arrow displayed when a game is being moved (DSi Theme) |
progress | The progress loading animation with 8 frames |
scroll_window | The part of the scrollbar that indicates the icons that are in view |
small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) |
start_border | The border with animation frames that indicates the selected icon (DSi Theme) |
start_text | The text displayed on the start border (DSi Theme) |
wirelessicons | The icons displayed to indicate a game has wireless support |
DS Classic Menu textures (quickmenu
folder) #
These must be PNG files.
Texture | Description |
---|---|
bottombg | Background for the bottom screen |
phat_topbg | Background for the top screen on DS Phat |
topbg | Background for the top screen on any other DS model |
UI textures (ui
folder) #
These must be PNG files. Transparency is supported, however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them, so that it’s properly overwritten on change.
Texture | Description |
---|---|
Lshoulder | The left shoulder |
Lshoulder_greyed | The left shoulder when there are no pages to the left |
Lshoulder_photo | The left shoulder when there is a photo being shown |
Lshoulder_photo_greyed | The left shoulder with no pages to the left and a photo showing |
Rshoulder | The right shoulder |
Rshoulder_greyed | The right shoulder when there are no pages to the right |
Rshoulder_photo | The right shoulder when there is a photo being shown |
Rshoulder_photo_greyed | The right shoulder with no pages to the left and a photo showing |
Video texture (video
folder) #
Only used for the 3DS theme, 3dsRotatingCubes.rvid
is a Rocket Video file. For more information on converting videos to rvid, read Converting a video to .rvid on the Vid2RVID wiki. If you don’t want this to be drawn you can simply delete it.
Volume textures (volume
folder) #
Volume textures are only displayed in DSi Mode.
These must be PNG files. Transparency is supported, however only 100% transparency will work.
Texture | Description/Notes |
---|---|
volume0 | 0 is muted, 4 is full volume |
volume1 | |
volume2 | |
volume3 | |
volume4 |
Theme configuration (theme.ini
file) #
You may configure various options on how the theme is drawn in the theme.ini
to accommodate larger graphics or different layouts. For true/false options, 0
is false, and 1
is true. Options with a blank default value for a theme are unused in that theme.
Value | Description/Notes | Default (3DS) | Default (DSi) |
---|---|---|---|
StartBorderRenderY | The initial Y position of the Start Border | 92 | 81 |
StartBorderSpriteW | The width of the start border sprite. Note that the start border texture is exactly half of the full border | 32 | 32 |
StartBorderSpriteH | The height of the start border sprite | 64 | 80 |
StartTextRenderY | The initial Y position of the Start text | 143 | 143 |
BubbleTipRenderX | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
BubbleTipRenderY | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
BubbleTipSpriteW | The width of the bubble tip sprite | 7 | 11 |
BubbleTipSpriteH | The height of the bubble tip sprite | 7 | 8 |
TitleboxRenderY | The initial Y position of the title text box | 96 | 85 |
TitleboxTextY | The initial Y position of the title text | 55 | 30 |
TitleboxTextW | The maximum width of the title text | 200 | 240 |
TitleboxTextLarge | Whether to use the large font for the title text | 0 | 1 |
TitleboxMaxLines | The maximum lines of text to show of the title | 3 | 4 |
VolumeRenderX | The X position on the top screen to draw the volume icon | 4 | 4 |
VolumeRenderY | The Y position on the top screen to draw the volume icon | 5 | 5 |
ShoulderLRenderX | The X position on the top screen to draw the left shoulder | 0 | 0 |
ShoulderLRenderY | The Y position on the top screen to draw the left shoulder | 172 | 172 |
ShoulderRRenderX | The X position on the top screen to draw the right shoulder | 178 | 178 |
ShoulderRRenderY | The Y position on the top screen to draw the right shoulder | 172 | 172 |
BatteryRenderX | The X position on the top screen to draw the battery icon | 235 | 235 |
BatteryRenderY | The Y position on the top screen to draw the battery icon | 5 | 5 |
UsernameRenderX | The X position on the top screen to draw the username text | 28 | 28 |
UsernameRenderY | The Y position on the top screen to draw the username text | 15 | 15 |
UsernameRenderXDS | The X position on the top screen to draw the username text, when on a DS Phat/Lite | 4 | 4 |
DateRenderX | The X position on the top screen to draw the date text | 162 | 162 |
DateRenderY | The Y position on the top screen to draw the date text | 7 | 7 |
TimeRenderX | The X position on the top screen to draw the time text | 200 | 200 |
TimeRenderY | The Y position on the top screen to draw the time text | 7 | 7 |
PurpleBatteryAvailable | Whether or not to use the purple battery icons when Power LED color is set to Purple in settings | 1 | 1 |
FontPalette1 | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
FontPalette2 | The colors of the font, use this site to convert | 0xDEF7 | 0xDEF7 |
FontPalette3 | 0xC631 | 0xC631 | |
FontPalette4 | 0xA108 | 0xA108 | |
FontPaletteDateTime1 | The override transparent color of the font for the date and time | 0x0000 | 0x0000 |
FontPaletteDateTime2 | The override color of the font for the date and time | 0xDEF7 | 0xA529 |
FontPaletteDateTime3 | 0xC631 | 0xBDEF | |
FontPaletteDateTime4 | 0xA108 | 0xD6B5 | |
FontPaletteTitlebox1 | The override transparent color of the font for the ROM title box | 0x0000 | 0x0000 |
FontPaletteTitlebox2 | The override color of the font for the ROM title box | 0xDEF7 | 0xDEF7 |
FontPaletteTitlebox3 | 0xC631 | 0xC631 | |
FontPaletteTitlebox4 | 0xA108 | 0xA108 | |
FontPaletteDialog1 | The override transparent color of the font for dialogs | 0x0000 | 0x0000 |
FontPaletteDialog2 | The override color of the font for dialogs | 0xDEF7 | 0xDEF7 |
FontPaletteDialog3 | 0xC631 | 0xC631 | |
FontPaletteDialog4 | 0xA108 | 0xA108 | |
FontPaletteOverlay1 | The override transparent color of the font for overlayed text | 0x0000 | 0x0000 |
FontPaletteOverlay2 | The override color of the font for overlayed text | 0xDEF7 | 0xDEF7 |
FontPaletteOverlay3 | 0xC631 | 0xC631 | |
FontPaletteOverlay4 | 0xA108 | 0xA108 | |
FontPaletteUsername1 | The override transparent color of the font for the username | 0x0000 | 0x0000 |
FontPaletteUsername2 | The override color of the font for the username | 0xDEF7 | 0xDEF7 |
FontPaletteUsername3 | 0xC631 | 0xC631 | |
FontPaletteUsername4 | 0xA108 | 0xA108 | |
BipsUserPalette | Whether or not to use the DS Profile color for the palette of the bips on the scrollbar | 0 | |
BoxUserPalette | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the DSi Theme | 0 | |
BoxEmptyUserPalette | Whether or not to use the DS Profile color for the palette of empty boxes in the 3DS Theme | 0 | |
BoxFullUserPalette | Whether or not to use the DS Profile color for the palette of the boxes containing the game icons in the 3DS Theme | 0 | |
BraceUserPalette | Whether or not to use the DS Profile color for the palette of the brace at the start and end of the game list | 0 | |
BubbleUserPalette | Whether or not to use the DS Profile color for the palette of the tip of the title bubble | 0 | 0 |
ButtonArrowUserPalette | Whether or not to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | 1 | |
CornerButtonUserPalette | Whether or not to use the DS Profile color for the palette of the DSi Menu and Settings icons in the SELECT menu | 0 | |
CursorUserPalette | Whether or not to use the DS Profile color for the palette of the cursor | 0 | |
DialogBoxUserPalette | Whether or not to use the DS Profile color for the palette of the dialog box | 0 | 1 |
FolderUserPalette | Whether or not to use the DS Profile color for the palette of folders | 0 | 0 |
LaunchDotsUserPalette | Whether or not to use the DS Profile color for the palette of the launch dots | 1 | |
MovingArrowUserPalette | Whether or not to use the DS Profile color for the palette of the arrow shown when moving icons | 1 | |
ProgressUserPalette | Whether or not to use the DS Profile color for the palette of the loading progress spinner | 1 | 1 |
ScrollWindowUserPalette | Whether or not to use the DS Profile color for the palette of the background to the scroll window on the scrollbar | 0 | |
SmallCartUserPalette | Whether or not to use the DS Profile color for the palette of the cartridge icons | 0 | 0 |
StartBorderUserPalette | Whether or not to use the DS Profile color for the palette of the start border | 1 | |
StartTextUserPalette | Whether or not to use the DS Profile color for the palette of the start text | 1 | |
WirelessIconsUserPalette | Whether or not to use the DS Profile color for the palette of the wireless icons | 0 | 0 |
IconA26UserPalette | Whether or not to use the DS Profile color for the palette of the Atari 2600 icon | 0 | 0 |
IconCOLUserPalette | Whether or not to use the DS Profile color for the palette of the ColecoVision icon | 0 | 0 |
IconGBUserPalette | Whether or not to use the DS Profile color for the palette of the Game Boy icon | 0 | 0 |
IconGBAUserPalette | Whether or not to use the DS Profile color for the palette of the Game Boy Advance icon | 0 | 0 |
IconGBAModeUserPalette | Whether or not to use the DS Profile color for the palette of the native GBA Mode icon | 0 | 0 |
IconGGUserPalette | Whether or not to use the DS Profile color for the palette of the Game Gear icon | 0 | 0 |
IconIMGUserPalette | Whether or not to use the DS Profile color for the palette of the image icon | 0 | 0 |
IconINTUserPalette | Whether or not to use the DS Profile color for the palette of the Intellivision icon | 0 | 0 |
IconM5UserPalette | Whether or not to use the DS Profile color for the palette of the Sord M5 icon | 0 | 0 |
IconManualUserPalette | Whether or not to use the DS Profile color for the palette of the manual icon | 0 | 0 |
IconMDUserPalette | Whether or not to use the DS Profile color for the palette of the Genesis/Mega Drive icon | 0 | 0 |
IconNESUserPalette | Whether or not to use the DS Profile color for the palette of the NES/Famicom icon | 0 | 0 |
IconNGPUserPalette | Whether or not to use the DS Profile color for the palette of the Neo Geo Pocket icon | 0 | 0 |
IconPCEUserPalette | Whether or not to use the DS Profile color for the palette of the PC Engine/TurboGrafx-16 icon | 0 | 0 |
IconPLGUserPalette | Whether or not to use the DS Profile color for the palette of the DSTWO plugin icon | 0 | 0 |
IconSettingsUserPalette | Whether or not to use the DS Profile color for the palette of the DSi Settings icon | 0 | 0 |
IconSGUserPalette | Whether or not to use the DS Profile color for the palette of the SG-1000 icon | 0 | 0 |
IconSMSUserPalette | Whether or not to use the DS Profile color for the palette of the Master System icon | 0 | 0 |
IconSNESUserPalette | Whether or not to use the DS Profile color for the palette of the SNES icon | 0 | 0 |
IconUnknownUserPalette | Whether or not to use the DS Profile color for the palette of the unknown (missing) icon | 0 | 0 |
IconWSUserPalette | Whether or not to use the DS Profile color for the palette of the WonderSwan icon | 0 | 0 |
UsernameUserPalette | Whether or not to use the DS Profile color for the palette of the username | 1 | 1 |
ProgressBarUserPalette | Whether or not to use the DS Profile color as the color of the progress bar | 1 | 1 |
ProgressBarColor | The color of the progress bar if ProgressBarUserPalette is disabled | 0x7C00 | 0x7C00 |
UseAlphaBlend | Whether or not to blend the colors of the top screen text (the date/time and username) with the colors of the background | 1 | 1 |
DarkLoading | Whether or not to fade to black instead of white during loading screens | 0 | 0 |
RenderPhoto | Whether or not to draw a photo on the top screen | 0 | 1 |
RotatingCubesRenderY | The Y position on the top screen to draw the rotating cubes | 78 | |
PlayStartupJingle | Whether or not to use the startup sound before the main BGM. See the custom SFX page for more information | 1 | 0 |
StartupJingleDelayAdjust | The amount of samples early in the startup sound the BGM should start at | 0 | 0 |
Macro Mode options #
You may add specific override options to theme.ini
for use in Macro Mode. To do this, add [MACRO]
to a blank line at the bottom of the configuration file, then add any specified configurations below it.
Custom background music and sound effects #
The DSi and 3DS themes also support custom music. See DSi/3DS skins - Custom SFX for more details.
Custom fonts #
You may put Custom Fonts in the font
folder for use in the skin. You can also add override fonts for the date & time using date_time.nftr
, and the console username with username.nftr
.
Custom palettes #
For the paletted textures (grf
folder), you can optionally add override palette sets which are used when the corresponding UserPalette
setting is enabled. Palette set files can be created using this editor. When using the editor, import the image you would like to work with, then create a palette for each of the 16 DS Profile colors. You can use this example palette file as a starting point.
The 16 rows of the palette collection correspond to each profile color and should be in the following order:
- Gray-Blue
- Brown
- Красный
- Розовый
- Orange
- Жёлтый
- Lime Green
- Зелёный
- Dark Green
- Turquoise
- Cyan/Light Blue
- Синий
- Dark Blue/Indigo
- Violet/Dark Purple
- Фиолетовый
- Magenta
Once you’ve created a palette file, place it in the palettes
folder. The name of the palette file should match the name of its image but with a .bin
extension instead (ex. start_border.bin
will be applied to start_border.bmp
).
You may also put a username.bin
palette file to change the palettes of the username font. Make sure to set the palette editor to Font Mode
when creating this file.
Part 3: Adding to TWiLight Menu++ #
Once you’ve edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the background
, battery
, etc folders) to sd:/_nds/TWiLightMenu/3dsmenu/themes/
or sd:/_nds/TWiLightMenu/dsimenu/themes/
for 3DS and DSi theme skins respectively.
Part 4: Sharing your skin #
Once you’ve completed your skin, you can share it with the community by creating a Pull Request adding it to the DS-Homebrew/twlmenu-extras GitHub repository in a .7z
file. If you’re unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.