Cómo crear skins para los temas DSi y 3DS
To make a TWiLight Menu++ skin, you will need an image editor capable of exporting .png
files, 16 BPP .bmp
files or .png
files, and 4 BPP .bmp
files. Ideally, it should also be able to manually rearrange image palettes. GIMP is recommended and will be used for this guide, as it’s capable of everything needed.
Parte 1: Descargar las imágenes de ejemplo #
Lo primero que necesitas hacer es descargar los archivos de ejemplo de skins. These can be used as a base for your skin and are already in the correct format, so if you have issues later on, you can compare with these.
Parte 2: Editar las imágenes #
Download and install GIMP
- Other image editors such as Photoshop may work, but GIMP is what will be used in this guide
Una vez instalado, abre GIMP y selecciona Ventana
-> Diálogos empotrables
-> Mapa de colores
. Esto abre la ventana del mapa de colores, que nos será útil a la hora de editar la paleta de la imagen.
Ahora puedes abrir la imagen que quieras editar en GIMP y continuar con la sección de más abajo, dependiendo de la carpeta en la que se encuentre la imagen. Ten en cuenta que TWiLight Menu++ es exigente con el formato exacto de las imágenes, y que este varía segun la carpeta en la que esté, así que asegúrate de exportar tal como lo dice la guía.
Texturas del fondo (carpeta background
) #
Estas imágenes pueden ser archivos PNG o archivos BMP de 16 bits (A1 R5 G5 B5
, o X1 R5 G5 B5
).
- If using BMP files, you can set them to 16-bit under Advanced Options while exporting. You may need to do this each time you export as BMP
Textura | Descripción |
---|---|
top | The top screen background texture |
bottom | The bottom background texture when not hovering over an icon |
bottom_ds | For the 3DS theme, the bottom background texture when not hovering over an icon when on a DS Phat/Lite |
bottom_macro | For the DSi theme, the background texture when not hovering over an icon while using Macro Mode |
bottom_bubble | The bottom background texture when hovering over an icon |
bottom_bubble_ds | For the 3DS theme, the bottom background texture when hovering over an icon when on a DS Phat/Lite |
bottom_bubble_macro | For the DSi theme, the background texture when hovering over an icon while using Macro Mode |
bottom_moving | For the DSi theme, the bottom background texture when moving an icon |
bottom_moving_macro | For the DSi theme, the background texture when moving an icon while using Maco Mode |
Texturas del indicador de batería (carpeta battery
) #
These must be PNG files. Transparency is supported, however only 100% transparency will work.
Textura | Description/Notes |
---|---|
battery0 | Alterna con battery1 cuando el nivel de batería es muy bajo |
battery1 | Los que acaban de 0 a 4 son usandos en modo DSi |
battery1purple | Las imágenes púrpuras son usadas si la opción Color de LED de encendido está en Púrpura en los ajustes |
battery2 | |
battery2purple | |
battery3 | |
battery3purple | |
battery4 | |
battery4purple | |
batterycharge | |
batterychargeblink | Alterna con batterycharge cuando la consola se está cargando |
batteryfull | Usado en modo DS en las consolas DSi y 3DS |
batteryfullDS | Usado en DS Phat/Lite |
batterylow | Usado en modo DS |
Texturas con paleras (carpeta grf
) #
Estas imagenes deben ser archivos BMP de 16 colores (4 bits por pixel).
To edit these in GIMP, select Image
-> Mode
-> RGB
to allow changing colors, then when done changing colors, select Image
-> Mode
-> Indexed...
to convert back to paletted. Cuando cambies a modo indexado, asegúrate de que Generar paleta óptima
está marcado y que Número máximo de colores
esté puesto en 16
.
Nota: Algunas imágenes en el tema de DSi usan paletas personalizadas basads en el color del perfil de usuario. Si editas estos colores, asegúrate de que la línea UserPalette
en el archivo theme.ini
esté puesta en 0
.
Después de convertir a modo indexado, ve a la ventana del mapa de colores y asegúrate de que el color transparente (#FF00FF) es el color #0 en el mapa de colores. Si no lo es, haz clic derecho en el mapa de colores y selecciona Reorganizar mapa de colores
, después mueve el color transparente al primer puesto y haz clic en Aceptar
.
If there are fewer than 16 colors in your final colormap, press the +
button at the bottom of the colormap dialog until you have 16 colors.
When exporting, it’s recommended to check the Do not write color space information
box under the Compatibility Options
dropdown.
Textura | Descripción |
---|---|
bips | Los puntos mostrados en la barra de desplazamiento en la parte de abajo (tema DSI) |
box | La texture de la caja, tanto llena como vacía (tema DSi) |
box_empty | La textura mostrada para un espacio vacío (tema 3DS) |
box_full | La textura mostrada para una caja con un ícono (tema 3DS) |
brace | La textura mostrada antes del primer icono y después del último (tema DSi) |
bubble | La parte inferior de la burbuja que se dibuja encima del borde de la caja de INICIO o la caja de iconos |
button_arrow | Las texturas de las flechas en ambos lados de la barra de desplazamiento (tema DSi) |
cornerbutton | The buttons that are displayed on the SELECT menu (DSi Theme) (The name is based on an old use) |
cursor | The border with animation frames that indicate the selected icon (3DS Theme) |
dialogbox | The background of the dialog box that slides down |
folder | The icon for folders |
icon_a26 | The icon for Atari 2600 games |
icon_col | The icon for Colecovision games |
icon_gb | The icon for Game Boy games |
icon_gba | The icon for GBA games |
icon_gbamode | The icon for native GBA Mode |
icon_gg | The icon for Game Gear games |
icon_img | The icon for BMP, GIF, and PNG images |
icon_int | The icon for Intellivision games |
icon_m5 | The icon for Sord M5 games |
icon_manual | The icon for the manual |
icon_md | The icon for Mega Drive games |
icon_nes | The icon for NES games |
icon_ngp | The icon for Neo Geo Pocket games |
icon_pce | The icon for PC Engine/TurboGrafx-16 games |
icon_plg | The icon for DSTWO plugins |
icon_settings | The icon for Nintendo DSi Settings |
icon_sg | The icon for Sega SG-1000 games |
icon_sms | The icon for Sega Master System games |
icon_snes | The icon for SNES games |
icon_unk | The icon displayed when a game is missing an icon |
icon_ws | The icon for WonderSwan games |
launch_dot | The dots displayed when a game is launched (DSi Theme) |
moving_arrow | The arrow displayed when a game is being moved (DSi Theme) |
progress | The progress loading animation with 8 frames |
scroll_window | The part of the scrollbar that indicates the icons that are in view |
small_cart | The icons displayed along the top (3DS Theme) and in the SELECT menu (DSi Theme) |
start_border | The border with animation frames that indicates the selected icon (DSi Theme) |
start_text | The text displayed on the start border (DSi Theme) |
wirelessicons | The icons displayed to indicate a game has wireless support |
DS Classic Menu textures (quickmenu
folder) #
These must be PNG files.
Texture | Descripción |
---|---|
bottombg | Background for the bottom screen |
phat_topbg | Background for the top screen on DS Phat |
topbg | Background for the top screen on any other DS model |
UI textures (ui
folder) #
These must be PNG files. Transparency is supported, however only 100% transparency will work. Any pixel that is transparent in one texture should be transparent in all of them, so that it’s properly overwritten on change.
Texture | Description |
---|---|
Lshoulder | The left shoulder |
Lshoulder_greyed | The left shoulder when there are no pages to the left |
Rshoulder | The right shoulder |
Rshoulder_greyed | The right shoulder when there are no pages to the right |
Video texture (video
folder) #
Only used for the 3DS theme, 3dsRotatingCubes.rvid
is a Rocket Video file. For more information on converting videos to rvid, read Converting a video to .rvid on the Vid2RVID wiki. If you don’t want this to be drawn you can simply delete it.
Volume textures (volume
folder) #
Volume textures are only displayed in DSi Mode.
These must be PNG files. Transparency is supported, however only 100% transparency will work.
Texture | Description/Notes |
---|---|
volume0 | 0 is muted, 4 is full volume |
volume1 | |
volume2 | |
volume3 | |
volume4 |
Theme configuration (theme.ini
file) #
You may configure various options on how the theme is drawn in the theme.ini
to accommodate larger graphics or different layouts. For true/false options, 0
is false, and 1
is true. Options with a blank default value for a theme are unused in that theme.
Value | Description/Notes | Default (3DS) | Default (DSi) |
---|---|---|---|
StartBorderRenderY | The initial Y position of the Start Border | 92 | 81 |
StartBorderSpriteW | The width of the start border sprite. Note that the start border texture is exactly half of the full border | 32 | 32 |
StartBorderSpriteH | The height of the start border sprite | 64 | 80 |
StartTextRenderY | The initial Y position of the Start text | 143 | 143 |
BubbleTipRenderX | The X position of the tip of the bubble that is drawn over the start border | 125 | 122 |
BubbleTipRenderY | The Y position of the tip of the bubble that is drawn over the start border | 98 | 80 |
BubbleTipSpriteW | The width of the bubble tip sprite | 7 | 11 |
BubbleTipSpriteH | The height of the bubble tip sprite | 7 | 8 |
TitleboxRenderY | The initial Y position of the title text box | 96 | 85 |
TitleboxTextY | The initial Y position of the title text | 55 | 30 |
TitleboxTextW | The maximum width of the title text | 200 | 240 |
TitleboxTextLarge | Whether to use the large font for the title text | 0 | 1 |
TitleboxMaxLines | The maximum lines of text to show of the title | 3 | 4 |
VolumeRenderX | The X position on the top screen to draw the volume icon | 4 | 4 |
VolumeRenderY | The Y position on the top screen to draw the volume icon | 5 | 5 |
ShoulderLRenderX | The X position on the top screen to draw the left shoulder | 0 | 0 |
ShoulderLRenderY | The Y position on the top screen to draw the left shoulder | 172 | 172 |
ShoulderRRenderX | The X position on the top screen to draw the right shoulder | 178 | 178 |
ShoulderRRenderY | The Y position on the top screen to draw the right shoulder | 172 | 172 |
BatteryRenderX | The X position on the top screen to draw the battery icon | 235 | 235 |
BatteryRenderY | The Y position on the top screen to draw the battery icon | 5 | 5 |
UsernameRenderX | The X position on the top screen to draw the username text | 28 | 28 |
UsernameRenderY | The Y position on the top screen to draw the username text | 15 | 15 |
UsernameRenderXDS | The X position on the top screen to draw the username text, when on a DS Phat/Lite | 4 | 4 |
DateRenderX | The X postion on the top screen to draw the date text | 162 | 162 |
DateRenderY | The Y postion on the top screen to draw the date text | 7 | 7 |
TimeRenderX | The X positon on the top screen to draw the time text | 200 | 200 |
TimeRenderY | The Y positon on the top screen to draw the time text | 7 | 7 |
PurpleBatteryAvailable | Whether or not to use the purple battery icons when Power LED color is set to Purple in settings | 1 | 1 |
FontPalette1 | The transparent color of the font, unused for default fonts | 0x0000 | 0x0000 |
FontPalette2 | The colors of the font, use this site to convert | 0xDEF7 | 0xDEF7 |
FontPalette3 | 0xC631 | 0xC631 | |
FontPalette4 | 0xA108 | 0xA108 | |
FontPaletteDateTime1 | The override transparent color of the font for the date and time | 0x0000 | 0x0000 |
FontPaletteDateTime2 | The override color of the font for the date and time | 0xDEF7 | 0xA529 |
FontPaletteDateTime3 | 0xC631 | 0xBDEF | |
FontPaletteDateTime4 | 0xA108 | 0xD6B5 | |
FontPaletteTitlebox1 | The override transparent color of the font for the ROM title box | 0x0000 | 0x0000 |
FontPaletteTitlebox2 | The override color of the font for the ROM title box | 0xDEF7 | 0xDEF7 |
FontPaletteTitlebox3 | 0xC631 | 0xC631 | |
FontPaletteTitlebox4 | 0xA108 | 0xA108 | |
FontPaletteDialog1 | The override transparent color of the font for dialogs | 0x0000 | 0x0000 |
FontPaletteDialog2 | The override color of the font for dialogs | 0xDEF7 | 0xDEF7 |
FontPaletteDialog3 | 0xC631 | 0xC631 | |
FontPaletteDialog4 | 0xA108 | 0xA108 | |
FontPaletteOverlay1 | The override transparent color of the font for overlayed text | 0x0000 | 0x0000 |
FontPaletteOverlay2 | The override color of the font for overlayed text | 0xDEF7 | 0xDEF7 |
FontPaletteOverlay3 | 0xC631 | 0xC631 | |
FontPaletteOverlay4 | 0xA108 | 0xA108 | |
FontPaletteUsername1 | The override transparent color of the font for the username | 0x0000 | 0x0000 |
FontPaletteUsername2 | The override color of the font for the username | 0xDEF7 | 0xDEF7 |
FontPaletteUsername3 | 0xC631 | 0xC631 | |
FontPaletteUsername4 | 0xA108 | 0xA108 | |
StartTextUserPalette | Whether or not to use the DS Profile color for the palette of the start text | 1 | |
StartBorderUserPalette | Whether or not to use the DS Profile color for the palette of the start border | 1 | |
ButtonArrowUserPalette | Whether or not to use the DS Profile color for the palette of the arrow buttons on the bottom of the screen | 1 | |
MovingArrowUserPalette | Whether or not to use the DS Profile color for the palette of the arrow shown when moving icons | 1 | |
LaunchDotsUserPalette | Whether or not to use the DS Profile color for the palette of the launch dots | 1 | |
DialogBoxUserPalette | Whether or not to use the DS Profile color for the palette of the dialog box | 1 | |
RenderPhoto | Whether or not to draw a photo on the top screen | 0 | 1 |
RotatingCubesRenderY | The Y position on the top screen to draw the rotating cubes | 78 | |
PlayStartupJingle | Whether or not to use the startup sound before the main BGM. See the custom SFX page for more information | 1 | 0 |
StartupJingleDelayAdjust | The amount of samples early in the startup sound the BGM should start at | 0 | 0 |
Macro Mode options #
You may add specific override options to theme.ini
for use in Macro Mode. To do this, add [MACRO]
to a blank line at the bottom of the configuration file, then add any specified configurations below it.
Custom background music and sound effects #
The DSi and 3DS themes also support custom music. See DSi/3DS skins - Custom SFX for more details.
Custom fonts #
You may put Custom Fonts in the font
folder for use in the skin. You can also add override fonts for the date & time using date_time.nftr
, and the console username with username.nftr
.
Part 3: Adding to TWiLight Menu++ #
Once you’ve edited some graphics and would like to test your skin, simply copy your skin folder (the folder containing the background
, battery
, etc folders) to sd:/_nds/TWiLightMenu/3dsmenu/themes/
or sd:/_nds/TWiLightMenu/dsimenu/themes/
for 3DS and DSi theme skins respectively.
Part 4: Sharing your skin #
Once you’ve completed your skin, you can share it with the community by creating a Pull Request adding it to the DS-Homebrew/twlmenu-extras GitHub repository in a .7z
file. If you’re unfamiliar with using git you can also simply create an issue on that repository with a zip file of your skin requesting it be added.